/* 10.1 These are the post status indicators which appear at the left of some tables. .inew = new posts, .iredirect = redirect forums, .iclosed = closed topics and .isticky = sticky topics. By default only .inew is different from the default.*/ DIV.icon { FLOAT: left; MARGIN-TOP: 0.1em; MARGIN-right: 0.4em; DISPLAY: block; /* BORDER-WIDTH: 0.6em 0.6em 0.6em 0.6em; BORDER-STYLE: solid*/ HEIGHT: 45px; WIDTH: 45px; } DIV.searchposts DIV.icon {MARGIN-LEFT: 0} /* 10.2 Class .tclcon is a div inside the first column of tables with post indicators. The margin creates space for the post status indicator */ TD DIV.tclcon {MARGIN-LEFT: 2.3em} /* These are the post status indicators which appear at the left of some tables. .inew = new posts, .iredirect = redirect forums, .iclosed = closed topics and .isticky = sticky topics. The default is "icon". By default only .inew is different.*/ DIV.icon { background: url(http://variatkowo.pl/templates/counter/ … er_big.png);} TR.inew Div.icon { background:url(http://variatkowo.pl/templates/counter/ … ew_big.png);} TR.isticky DIV.icon {background:url(http://variatkowo.pl/templates/counter/ … sticky.png);} TR.isticky DIV.inew {background:url(http://variatkowo.pl/templates/counter/ … sticky.png);} TR.iclosed DIV.icon {background:url(http://variatkowo.pl/templates/counter/ … r_lock.png);} TR.iclosed Div.inew {background:url(http://variatkowo.pl/templates/counter/ … r_lock.png);} TR.iredirect DIV.icon {background:url(http://variatkowo.pl/templates/counter/ … er_big.png);}<.style>


Kolejnym z moich dodanych tutaj potworków jest Exp Bug, który ma 1 HP.. Warto dodać takiego Exp Buga na swojego OTS'a, gdyż osoby, które na przykład chcą kupić LVL zamiast tego kupują Exp Buga = )
Tworzymy plik o nazwie Exp Bug.xml
<?xml version="1.0" encoding="utf-8"?>
<monster name="Exp bug" namedescription="an exp bug" race="venom" experience="99999999" speed="240" manacost="250">
<health now="1" max="1"/>
<look type="45" head="20" body="30" legs="40" feet="50" corpse="5990"/>
<targetchange interval="2000" chance="0"/>
<strategy attack="0" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="1"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="23" attack="9"/>
</attacks>
<defenses armor="2" defense="3"/>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="0"/>
</immunities>
<loot>
<item id="3976" countmax="10" chance1="50000" chancemax="0"/>
<item id="2148" countmax="4" chance1="100000" chancemax="0"/>
<item id="2679" countmax="3" chance1="50000" chancemax="0"/>
</loot>
</monster>Po wpisaniu tego tekstu przechodzimy do kolejnej czynności, do wpisania, któtkiego tekstu w data/monster/monsters.xml
<monster name="Exp Bug" file="insects/Exp Bug.xml"/>
Jeżeli macie jakieś problemy, piszcie w komentarzach postaram wam się pomóc = )
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